The legs that id Software’s DOOM has had is incredible. Released in 1993, DOOM changed the gaming landscape like nobody could have predicted. Wolfenstein 3D was cool and all, and I personally love the game, but it didn’t blow my mind like DOOM did.
DOOM was the first game in which I distinctly remember feeling that the 3D environment felt like an actual place. I remember levels in my head like they are places I’ve visited on holidays. They have a sense of weight and feel tangible, full of memorable architecture and thoughtful design. If I could jump right in there, deep into those memories, I’d know where to go with nary a thought.